Hard times have come to Facebook game developer RockYou, as the company has announced that it will lose 100 of its staff, leaving it with about 90 employees in all. As told to TechCrunch, CEO Lisa Marina says that this move will allow for the company to become profitable. "Last year was about finding a business model. This year, it's about making the company healthy and profitable," Marino says. With that profitability comes sacrifices, one of which will be the Playdemic studio that RockYou acquired back in January.
Playdemic will be sold back to its original owners for an undisclosed amount of money, and the Facebook game Gourmet Ranch, along with around 40 employees will go with it. As for what remains (after RockYou itself loses 56 employees), Marino has stated that RockYou will not be publishing CloudForest Expedition, the John Romero game we brought you a preview of earlier this year.
While Marino didn't give an exact reason for why Cloudforest Expedition is being shuttered (we could assume the worst - that RockYou no longer contains the manpower to develop it), she did state that perhaps RockYou had been a bit too creative in its past endeavors. "We went too far down the creative path and lost our way in terms of being a profitable organization."
Needless to say, it's disappointing that profits have been chosen over creativity in this case; however, it's not impossible that CloudForest Expedition will still see the light of day. A long shot? Sure, but if someone else were to suddenly jump in and take the reigns, we may be able to explore the jungle landscapes of CloudForest after all.
Are you disappointed that RockYou has turned down publishing CloudForest Expedition on Facebook? Do you think the game can find a new owner and actually be released?
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Chủ Nhật, 19 tháng 2, 2012
Moonga deals in on Facebook with fantasy trading card battles [Video]
Ever since Warstorm was axed earlier this year by Zynga, Facebook has been devoid of the nerdiest of dreams: fantasy card battles. (Well, aside from that Big Bang Theory game, we guess.) French game maker Everdreamsoft has formally announced Moonga for Facebook. The game allows players to compete in high fantasy battles through--what else--tradable cards with cool artwork on them.
Ah, our not-so-closet days of Magic: The Gathering are coming back to us. The game, which was released to the web in January 2010, is in an open beta test on Facebook. (In other words, it's live.) Moonga has existed on iOS for a bit longer, and was reportedly number one in role-playing games on the App Store in the summer of 2010. The gameplay appears to be your standard card battle game, but between friends on Facebook and in much shorter spurts.
Players build hands of five unique cards featuring monsters and weapons that duel in one-on-one combat. The idea behind the game isn't far different from most: Create a winning strategy by combining cards that work well together to reduce your enemy's defenses to zero. The game's iOS version doesn't appear to have any social features.
Regardless, Everdreamsoft CEO Shaban Shaame showed off the game's NFC technology that allows players to buy physical cards and import them into the iOS game. It's clear that Everdreamsoft looks to create the next Magic: The Gathering on Facebook and mobile. If the company can somehow incorporate a similar technology into Moonga's Facebook version, then the game maker might be onto something.
Click here to play Moonga on Facebook Now >
Have you been looking for a card battle game on Facebook? Do you think Moonga looks as if it can fill that void on the platform?
Ah, our not-so-closet days of Magic: The Gathering are coming back to us. The game, which was released to the web in January 2010, is in an open beta test on Facebook. (In other words, it's live.) Moonga has existed on iOS for a bit longer, and was reportedly number one in role-playing games on the App Store in the summer of 2010. The gameplay appears to be your standard card battle game, but between friends on Facebook and in much shorter spurts.
Players build hands of five unique cards featuring monsters and weapons that duel in one-on-one combat. The idea behind the game isn't far different from most: Create a winning strategy by combining cards that work well together to reduce your enemy's defenses to zero. The game's iOS version doesn't appear to have any social features.
Regardless, Everdreamsoft CEO Shaban Shaame showed off the game's NFC technology that allows players to buy physical cards and import them into the iOS game. It's clear that Everdreamsoft looks to create the next Magic: The Gathering on Facebook and mobile. If the company can somehow incorporate a similar technology into Moonga's Facebook version, then the game maker might be onto something.
Click here to play Moonga on Facebook Now >
Have you been looking for a card battle game on Facebook? Do you think Moonga looks as if it can fill that void on the platform?
Oregon Trail makers just can't scratch that mobile, social game itch
Blue Fang Games made two critical hits (but commercial flops) on Facebook, The Oregon Trail and Carmen Sandiego, before it shut down this summer. The Boston, Mass.-based developers known for PC game Zoo Tycoon still can't get enough of social, as former Blue Fang CEO Hank Howie (animatedly pictured) told Gamasutra about his new mobile and social game studio, Beach Cooler Games.
Still based in Boston, Howie is joined by ex-art director and lead designer Lou Catanzaro in heading the new company. While Beach Cooler Games intends to make social games, Howie told Gamasutra that mobile will be its primary focus. And new game projects are already underway. "We think we can make this work, and it should work pretty well, so we'll see if we can get it to work," Howie said to Gamasutra. "And again -- I'm knocking on wood here, as I often do -- so far it's working great. It's pretty eye-opening, I have to admit."
The studio isn't giving any details on its existing products, but said that it isn't set on working with original intellectual property. This means that Beach Cooler Games could be working with another brand, like the team did with The Learning Company as Blue Fang. Howie and Catanzaro are hot off the heels since Blue Fang's shutdown in September, and took a portion of the former studio's team with them. Based on the love Blue Fang Games gave those two childhood classics, it's safe to be excited for what Beach Cooler Games thinks up.
Did you like The Oregon Trail or Carmen Sandiego on Facebook? Do you think it was wise for these Blue Fang veterans to stay in the mobile and social games space?
Still based in Boston, Howie is joined by ex-art director and lead designer Lou Catanzaro in heading the new company. While Beach Cooler Games intends to make social games, Howie told Gamasutra that mobile will be its primary focus. And new game projects are already underway. "We think we can make this work, and it should work pretty well, so we'll see if we can get it to work," Howie said to Gamasutra. "And again -- I'm knocking on wood here, as I often do -- so far it's working great. It's pretty eye-opening, I have to admit."
The studio isn't giving any details on its existing products, but said that it isn't set on working with original intellectual property. This means that Beach Cooler Games could be working with another brand, like the team did with The Learning Company as Blue Fang. Howie and Catanzaro are hot off the heels since Blue Fang's shutdown in September, and took a portion of the former studio's team with them. Based on the love Blue Fang Games gave those two childhood classics, it's safe to be excited for what Beach Cooler Games thinks up.
Did you like The Oregon Trail or Carmen Sandiego on Facebook? Do you think it was wise for these Blue Fang veterans to stay in the mobile and social games space?
Now DeNA is ready for global domination; Mobage exits open beta
"Alright, guys, time-in." If the mobile social games space were a game of tag in the schoolyard, that's essentially what Japanese social game maker DeNA just said. The company announced that the ngmoco-powered Mobage platform for Western Android devices is out of open beta. Ngmoco CEO Neil Young said, "Mobage has come out of beta," according to GamesIndustry.biz.
Certainly an apt description of current events, but we'll take it. Since Mobage launched this July, the service hasn't enjoyed much success. Despite that, a number of games from Zombie Farm to We Rule already hit the top 25 on the Android Market while on Mobage. However, according to Young, that was just a test.
"The beta period allowed us to test, refine and prove the service, assuring a superb user experience with Mobage and our world-class suite of games," Young said. "We now start the process of scaling the service and it is great to already see our games ranking high in the charts."
A wild success or not, DeNA is already ahead of its arch nemesis, Gree. The competing Japanese mobile social game network has yet to release its OpenFeint-backed global games network, though it has said that it's coming ... in 2012. Of course, there's also the mighty Zynga to worry about, which might have a few mobile tricks up its sleeves with Project Z. It looks like we'll have to wait another year to see the mobile social games race pick up the pace.
How do you connect with friends in your mobile games? Which of these three companies do you think will provide the best service?
Certainly an apt description of current events, but we'll take it. Since Mobage launched this July, the service hasn't enjoyed much success. Despite that, a number of games from Zombie Farm to We Rule already hit the top 25 on the Android Market while on Mobage. However, according to Young, that was just a test.
"The beta period allowed us to test, refine and prove the service, assuring a superb user experience with Mobage and our world-class suite of games," Young said. "We now start the process of scaling the service and it is great to already see our games ranking high in the charts."
A wild success or not, DeNA is already ahead of its arch nemesis, Gree. The competing Japanese mobile social game network has yet to release its OpenFeint-backed global games network, though it has said that it's coming ... in 2012. Of course, there's also the mighty Zynga to worry about, which might have a few mobile tricks up its sleeves with Project Z. It looks like we'll have to wait another year to see the mobile social games race pick up the pace.
How do you connect with friends in your mobile games? Which of these three companies do you think will provide the best service?
Zynga really wants to see better HTML5 games, but it's a "pain machine'
It's like they say: "No pain, no gain." During the New Game Conference in San Francisco, Zynga Germany HTML5 guru Paul Bakaus urged game creators to work past the glaring shortcomings of HTML5 games, Gamasutra reports. You know, because HTML5 is the future of games, and all that jazz. Despite his love for the emergent platform, Bakaus was brutally honest.
"Audio is still broken -- and we need audio to create rich interactive games," Bakaus said. "In addition, there are all kinds of issues with certain devices,: Bakaus said. "For instance, the iPhone can only play one sound at a time." But that's not all: Game makers aren't exactly in love with WebGL, a 3D graphics creation tool compatible with HTML5.
"I have high hopes for WebGL, but if you look at the demo scene today, it reminds me of the Flash demos in the '90s," Bakaus said. "WebGL has another problem, and that problem applies to web developers, because you have to learn a new language, you can't just work with Javascript."
Bakaus then likened HTML5 game creation to a Pain Machine (pictured), an electrified Pong cabinet that shocks anyone that loses a match. But as much disdain Bakaus seems to have for HTML5 in its current state, he still believes it has potential. "What we need are AAA and social game makers to commit to making full scale and beautiful games in HTML5, and not just porting something over," Bakaus said.
"I think we're really getting closer to making HTML5 gaming a reality. I don't think were completely there yet, but we're really close," the designer concluded. And his parent company seems to agree. Just this month, Zynga released three HTML5 games for mobile browsers. With a guy like Bakaus in Zynga's ranks, there's likely more where that came from.
[Image Credit: Blogoscoped]
What do you think of the HTML5 games Zynga recently released? Is there a future in HTML5 social game creation, and should Zynga continue to pursue it?
"Audio is still broken -- and we need audio to create rich interactive games," Bakaus said. "In addition, there are all kinds of issues with certain devices,: Bakaus said. "For instance, the iPhone can only play one sound at a time." But that's not all: Game makers aren't exactly in love with WebGL, a 3D graphics creation tool compatible with HTML5.
"I have high hopes for WebGL, but if you look at the demo scene today, it reminds me of the Flash demos in the '90s," Bakaus said. "WebGL has another problem, and that problem applies to web developers, because you have to learn a new language, you can't just work with Javascript."
Bakaus then likened HTML5 game creation to a Pain Machine (pictured), an electrified Pong cabinet that shocks anyone that loses a match. But as much disdain Bakaus seems to have for HTML5 in its current state, he still believes it has potential. "What we need are AAA and social game makers to commit to making full scale and beautiful games in HTML5, and not just porting something over," Bakaus said.
"I think we're really getting closer to making HTML5 gaming a reality. I don't think were completely there yet, but we're really close," the designer concluded. And his parent company seems to agree. Just this month, Zynga released three HTML5 games for mobile browsers. With a guy like Bakaus in Zynga's ranks, there's likely more where that came from.
[Image Credit: Blogoscoped]
What do you think of the HTML5 games Zynga recently released? Is there a future in HTML5 social game creation, and should Zynga continue to pursue it?
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